Halo 2 pc release time confirmed for master chief collection update

Halo 2 pc release time confirmed for master chief collection update

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The launch of Halo 2 on PC and Steam platforms has been confirmed for this week and gamers are only hours away from the MCC update rolling out. A full schedule has been confirmed for the


Halo 2 PC release date, which has been set for May 12 in the United States, and May 13 in the UK. The reason behind the new patch for the Halo Master Chief Collection is rolling out so later


is to avoid issues with servers at peak usage times. WHEN IS HALO 2 RELEASING ON PC AND STEAM? Microsoft has set the Halo 2 PC release time for 8pm PT, on May 12. That means Halo 2 will be


playable on PC in the UK at around 4am on Wednesday, May 13, 2020. A new update from Microsoft also confirms that there will also be plenty of bugs to squash post-launch, along with new


features going live. The update reads: “As some of you may have heard earlier this week, Halo 2 (H2) and Halo 2: Anniversary (H2:A) are coming to PC players on May 12th, at 8pm PT (UTC-7).


“With this comes many new features for PC players including Theater for Halo 2: Anniversary and Halo: Reach, Customization for H2 and H2:A, and Weekly Campaign Challenges. “Previously, we


had talked a little bit about an update called “Thorage” and this update has been split up into separate ones as Theater is ready for PC while Forge is not. “Great progress has been made on


Forge, but we still have several supporting systems we are working through before this feature is complete. “As we get closer to completion and it is ready to make the Great Journey to PC,


we will keep y’all in the loop. Now, let’s dive into what folks can expect next week. “Unfortunately, with the good there is a small bad. Our test teams identified a newly introduced issue


in H2:A where the reticule is off centered when playing split screen multiplayer. “The team is working on a fix for this and we will be targeting a hot fix build update for this in the


coming weeks ahead. Xbox users will also notice some changes this week, including gameplay improvements to Halo 3. Below is the current Known Issues list accompanying the launch of H2 and


H2:A. Microsoft has also confirmed that several of these are already pending fixes or in progress and will be resolved in future updates: Global * Settings saved in the flight are saved in


the same file as used with retail MCC on PC Campaign * On Xbox in Co-op multiplayer, the HUD will become off centered when zooming in * Terminal videos default to English only * In-game


audio plays while viewing terminal videos * Subtitles are not present in campaign gameplay * Subtitles are out of sync with audio when viewing cutscenes * Users on AMD hardware may encounter


missing and/or flickering textures across campaign (such as the Elevator on Oracle) * Oracle in has several graphical issues including around glass flood tanks, clouds, and lightning


effects * Cinematic audio for in Halo 2 and Halo 2: Anniversary is affected by different audio option sliders. * Enemy Elites do not dual wield in the Campaign * Campaign cutscenes are much


louder than gameplay * Some Campaign missions have FPS drops on first launch of the mission * When having multiple audio devices and swapping between classic and remastered graphics in


cutscenes, audio can change output devices * When using a Ryzen 5 and AMD GPU, large rectangle volumes appear on the mission Oracle * Blur Cinematics and Terminal videos can have visual


issues in non-16:9 aspect ratios as they were rendered at 16:9 * Gunfire sounds are missing from multiple weapons with the Scarab Skull active * With the Scarab Gun skull active, a hardlock


can happen when firing a plasma rifle after swapping weapons with an Elite * Sentinel lights will display for a short time after death before disappearing * Some environmental textures


appear in lower than expected resolutions * Music will loop incorrectly on Metropolis while in the Scorpion tank * Using Nvidia GPUs on Classic graphics, various foliage environment LOD


textures are missing * Gravemind on co-op has hitches and with poor network conditions disconnects can happen * When swapping between Classic and Remastered graphics music will change to


different parts of the track.