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As you might expect, The Legend of Zelda franchise continues to influence fans and players, with the Breath of the Wild on Nintendo Switch likely to carry on this tradition. Fans had to wait
a long time to get their hands on it, finding it to be markedly different from other titles in the popular games series. And another Legend of Zelda game has been revealed to have had a
huge impact on another title that will soon be launched on Nintendo Switch. In a new interview, Tequila Works co-founder Raul Rubio has revealed how being compared to the likes of The Legend
of Zelda Wind Waker and Ico, almost took their game RIME in a completely different direction. “Originally we wanted to create something very small ... a very small indie title,” Rubio told
Eurogamer. “We never expected to be compared to [The Legend of Zelda] Wind Waker, for example, or Ico. We were scared as hell. “You are comparing titles with millions in budget to a very
tiny game made by 18 people in Spain. It was like, 'Well we are screwed because we are not going to achieve any of those expectations - there's no way!' "That was in
2013," he added, "and we knew we had to deliver or we were f****d, basically, but how we dealt with that was problematic." The impact of being compared to Zelda actually
influenced the development team into making some major game changes. "We had all these complex puzzles and inventory and you had to manage resources," Rubio said. "But we
always wanted to make you feel like a kid. “And being a child means you are not worrying about food or shelter, you are relaxed and not aware of the dangers of the world, so we had to get
back to and stay true to the original decision. "Imagine in an indie dev studio someone telling a designer that the story is more important than the gameplay mechanics..." Rubio
said. "They didn't take it very kindly." When it finally launched on multiple platforms, RIME proved a big hit and will soon arrive on the Nintendo Switch.